Apps in the Classroom Previous Contents Next Issues in Science and Technology Librarianship Summer 2014 DOI:10.5062/F4PK0D4X URLs in this document have been updated. Links enclosed in {curly brackets} have been changed. If a replacement link was located, the new URL was added and the link is active; if a new site could not be identified, the broken link was removed. There's an App for That Apps in the Classroom Mia Tignor Emerging Technologies Librarian mtignor@irsc.edu Kendra Auberry STEM Librarian kauberry@irsc.edu Indian River State College Fort Pierce, Florida How do you involve students in courses like landscaping and interior design where they usually do not have instructional research sessions? There's an app for that! Librarians at Indian River State College (IRSC) in Fort Pierce, Florida have incorporated app sessions that showcase industry-specific applications in instructional research sessions. With the support of an IMLS Sparks! Ignition Grant in 2013, IRSC implemented two related initiatives. "From STEM to Sternum" is a program that fosters the digital literacy skills of students involved with STEM concepts. The IRSC Digital Literacy Lab (DLL)supports "From STEM to Sternum" and is a transportable collection of tablets which are usable during instructional sessions. In addition to presenting opportunities for active learning, the DLL also allows librarians to introduce information evaluation techniques in a format that is more accessible to students. Together, these two initiatives reposition mobile devices as learning objects for the next generation of graduates. Apps as an information source An application (app) is simply a piece of software which runs on a computer or mobile device. Apps control the type and method of information being shared in a particular situation and so at their simplest are mechanisms for obtaining and sharing information. This intersection is the connection point for librarians--we are all about assisting students with their information needs! Introducing students to credible applications that support their study not only allows for more interactive sessions, but also helps fill critical gaps in digital literacy skills. "From STEM to Sternum" is a scalable and replicable instructional program that can be implemented at any institution that sees a need for increased digital literacy instruction. The program is delivered through synchronous face-to-face and virtual sessions and is supported by a corresponding web page on the IRSC LibGuides (a content management system) that provides asynchronous access to the applications used in the sessions. Some "From STEM to Sternum" sessions are created around specific needs of students and faculty members, and can be replicated through different semesters. Other general sessions introduce students and staff to cloud computing, the differences between tablets, and other basic digital literacy concepts. Devices from the DLL are pre-loaded for the sessions with a selection of apps curated by IRSC librarians and faculty members. In both types of sessions, apps are chosen for their credibility and usefulness for specific groups. For example, apps presented at a college-wide nursing fair were selected to introduce students to mobile information sources created by professional and governmental organizations. Apps created by these organizations tap into the same credible information sources that librarians teach as access points in information literacy sessions. Apps introduce active learning strategies into the classroom Much research has been conducted regarding learning styles and the varied needs of a dynamic student population. Lecture-based class sessions are not the right fit for many of our students, and instructors in virtually all disciplines are being encouraged to incorporate active learning opportunities into their classrooms. App activities provide a perfect framework to help librarians and instructors meet this goal. They provide a hands-on approach to a specific skill while simultaneously keeping course content relevant by allowing students to engage digitally with the material. Allowing students to manipulate mobile devices in conjunction with digital literacy concepts increases the quality of instruction by engaging them in active learning techniques. It also repositions mobile devices as a key element in the learning process. Students who do not have access to mobile computing devices have an opportunity to interact with devices to which they may be exposed in a professional setting. Students who already own smartphones and tablets are able to create a connection to academic success with devices that they may have previously used only for leisure activities. Despite the fact that over 90% of attendees to our sessions owned a smartphone, tablet, or eReader, only 40% had engaged with their devices to assist with college coursework, and 30% had used their device in a professional setting, which illustrates that even those students with devices were not aware of the ways their devices could assist them academically. App activities tested at Indian River State College The DLL (which includes 30 iPad Minis) has enabled librarians to introduce app activities into one-shot instructional research sessions and into open workshop settings. Some of the most successful sessions are presented in detail below. More information including handouts, promotional materials, learning objectives, and sample documents used is available at {http://irsc.libguides.com/apps}. The Pinning Landscapers -- the goal was to address students' lack of familiarity with social media by having them quickly create a product (a Pinterest board) about the topic they have studied all semester in their plant identification class. The purpose of this exercise was to demonstrate how simple it would be for this group of working adults to share photos of completed jobs and possible projects with clients and their networks. By working through the exercise, all students were able to contribute to a shared board which highlighted plants of interest on campus. The Effect of Mobile Devices on Journalism - MMC1000 discusses the changing field of journalism and incorporates a photojournalism project. For this session, students received an overview of the effect of social media on traditional journalism and some recent examples such as the use of social media primary sources by TV news channels. Students also worked through the session on the iPads. This activity helped to demonstrate how a journalist may feel on assignment without anything but a smartphone or tablet. Snapfish, a photo editor, was also demonstrated. Using Snapfish, students were able to explore notable photojournalists who use social media and mobile devices rather than traditional equipment. Interior Design - With the support of a faculty member, four separate sessions were held for interior design students and these highlighted very different applications. In "History of Interiors," the mobile application for ArtSTOR was demonstrated, while "Interior Design Graphics" students were shown how to link their CAD accounts with the mobile application. In "Special Topics," an industry-specific app called Houzz was demonstrated. Students can use Houzz to create guidelines and showcase their work. Finally, students in a practicum course were presented with information on how to use Twitter for professional purposes. The Maze of MLA is Unscrambled in English Composition - A large amount of information is packed into a Composition II instructional research session at IRSC. While it was tempting to skip hands-on activities due to time constraints, an exercise introduced to the class helped to reinforce lecture concepts. After students were provided an overview of the library's LibGuide covering MLA citation format, groups were formed and each group received an iPad Mini pre-loaded with a color-coded shared Google Drive document. The groups were then asked to work together to correct scrambled-up MLA citations. This cooperative lesson afforded students the opportunity to review the LibGuide, obtain assistance from the librarian, and get practice at creating correct citations. By presenting the process as a puzzle game to figure out, rather than the foreign language that some perceive, this activity helps to de-mystify the citation building process. Student Success Class Learns to Share with Google Drive - Librarians allowed ten minutes for students to break into groups and use an iPad Mini to record their results of a keyword brainstorming exercise. Students were able to see the real-time updating, which takes place with a shared document, on both the mobile version and desktop version of the same document. The class then discussed how this app could improve communication in group work assigned in future classes. Response from faculty and students An option to include an apps activity was included on the instructional research session request form for faculty at the beginning of Spring 2014 semester. Of 90 faculty members who requested instruction, 82% requested a short apps session in the Spring and Summer semesters. The response to these sessions has been positive. Faculty members reported that they were pleased to see their students more engaged during instructional sessions. They also appreciated having technology integrated into the classroom setting in a new way. Students welcomed the integration of mobile devices that they were encouraged to use throughout the session, and many requested longer, more detailed sessions for the future. To date over 400 students, staff, and faculty have attended sessions for "From STEM to Sternum." Additionally, resources and activities addressed through the IRSC DLL are accessible and marketed through IRSC's RiverLife, a closed social networking site to which 19,188 students have access. Future sessions will target Lifelong Learning participants and community members utilizing IRSC libraries. Students expressed surprise at the variety of applications available for academic and professional use and were interested in the differences between devices. Many students were often observed downloading apps onto their own devices at the end of class, and several offered their own suggestions for apps either at the sessions or through the survey. Moving forward The Spring 2014 semester offered the opportunity to introduce app evaluation and exploration into instructional research sessions. As the librarians advance the initiatives, goals include refining the learning objectives of each activity to closely tie to class concepts, and expanding the number of hands-on activities across multiple disciplines. Successes with "From STEM to Sternum" and the DLL in courses without a traditional research project showed that faculty members are ready and willing to partner with librarians to introduce their students to digital and information literacy topics, and several faculty have already requested a continuation of the program both in the Fall 2014 semester and beyond. By engaging students and faculty with the devices that they already use for leisure, librarians are able to create a clear link between academic success, STEM concepts, and their personal technology. Previous Contents Next This work is licensed under a Creative Commons Attribution 4.0 International License.